In C# form.
Often, game development involves re-inventing the health bar. And while that is a good exercise the first few times, sometimes, we just want a health bar so that we can move on.
This is where MultiGame comes in. Not only does it supply all or nearly all of the scripts we need to ship any given game, it serves as a powerful "glue" that binds disparate Unity Asset Store assets together. Even systems that are normally totally separate can often be made to work together using MultiGame.
Ultimate game maker for Unity
MultiGame contains ~200 scripts that all games need, fully-programmed and ready-to-use with documentation built-in to the Inspector!
MultiGame works with other assets, scripts, Asset Store packages to connect everything together seamlessly (like PlayMaker) and arbitrary systems for Unity thanks to it's powerful event, called a "ManagedMessage", which is able to display and call any functions the other system has.
MultiGame can be used to:
Build new games from the ground up
Add one of over one hundred features to your current project
Replace prototype scripts with finalized code
"Glue" disparate assets and systems together
Create scenes and objects much faster with an array of intuitive tools