October 12, 2018

In Unity, there are many ways to code a game. You can create a GameManager class and reference it directly, you can create your own data assets using ScriptableObject, and now you can even use the powerful Entity Component System to create highly performant, multi-thre...

May 2, 2018

While developing games with Unity, I was always looking for ways to build them faster, smarter, and with less repetitive effort. I found that, but only later after trying a number of things that didn't work, and I'd like to share some of my experience with you.

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